Final Fantasy 8 Ability Slots

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And only four ability slots. After doing a few loose errands (collecting cards I forgot, getting Jumbo Cactuar and Bahamut, and a couple of other sidequests), I'm going to be levelling up my characters with the bonus abilities.

Final Fantasy VIII

Developer: Square Product Development Division 1
Publishers: Square (JP/EU), Square EA (US), SCE Australia (AU)
Platform: PlayStation
Released in JP: February 11, 1999
Released in US: September 7, 1999
Released in EU: October 27, 1999
Released in AU: October 29, 1999

This game has unused areas.
This game has hidden development-related text.
This game has unused enemies.
This game has unused items.
This game has unused abilities.
This game has unused music.
This game has debugging material.
This game has a hidden level select.
This game has regional differences.

Final Fantasy VIII is, as its name suggests, the eighth game in the Final Fantasy series.

  • 2Unused Spells
  • 10Regional Differences

Sub-Pages

Debug Room
I'm poor worker.

Final Fantasy 8 All Cards

Unused Text
My bother's an excellent swimmer, too!

Unused Spells

Slot Spells

There are a pair of spells intended for Selphie's 'Slot' Limit command that weren't used. Both can be obtained as normal spells with a GameShark (as can the four that are used), and work as advertised, though they weren't given unique animations, and look identical to the Fire spell. No 'Slot' spells can be junctioned, however.

  • Percent - This drops the HP of all enemies to critical levels.
  • Catastrophe - Deals heavy non-elemental damage to all enemies.

Apocalypse

This spell isn't unused at all; Ultimecia can cast it in the very last battle, and it can be drawn from her and even stocked. However, one aspect of it isn't available normally: This spell can be junctioned as normal, and has a full set of stat boosts, as follows.

(Note: All increases assume 100 of the spell are junctioned to the respective stat.)

  • HP: +4200
  • STR: +80
  • VIT: +80
  • MAG: +80
  • SPR: +90
  • SPD: +30
  • EVA: +12%
  • HIT: +30%
  • LUCK: +30
  • Elemental Defense: All elements +100%

These boosts tend to be, by and large, second only to those granted by Ultima. It's a shame that there's no way to junction this spell normally.

Unused Song

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Famously, the Final Fantasy 8 demo bundled with Brave Fencer Musashi featured a completely different song for the Dollet attack mission than what was used in the final version. This song is still present in the final version, but is never used, and can only be heard in the debug room. A widespread theory is that it was removed for legal reasons due to heavy similarities with the song 'Hummel Gets the Rockets,' composed by Hans Zimmer from the movie The Rock released in 1996.

Unused Enemies

Dummy is a test enemy who can only be fought in the debug room or through other cheats. He has 410 HP regardless of level. His chest (mouth) has the katakana text 'dummy', mirrored. He also has 'ゴメンネ'(I'm sorry, gomenne) written on his back.

Again via the debug room, you can fight a gunblade. It appears in place of GeroGero after defeating the Fake President in the Battle scene test number 2380. This enemy is not actually unused, and is present and visible in all battles against Seifer Almasy. Because Seifer uses a player model, his weapon, the gunblade, is a seperate model but is just made untargetable.

Hidden Text And Drawings

The texture sheets for some monsters have little bits of text and drawings occupying the blank spaces.

  • 'Sa'/'Sabotenda' (Cactuar's Japanese name)

  • Smiley cloud face

  • A cactaur

  • Little stick figure

  • A star

  • 'Cow'

  • 'Mystery Circle'/'Crop Circle'

  • Another stick figure

  • Text in the middle says '← Front, Back →, Dummy, Hair ↓, Body ↓'

  • Smiley face

  • 'Seriously?'

  • A man in an 'Ancient Egypt' pose

  • 'Pu'

  • 'Pathetic'

  • A cross

  • 'Mo'/'Moai (Easter Island Statue)'

  • An Ochu

  • 'Pyramid'

  • A drawing of Quezacotl

  • 'Mo', possibly 'Model'

  • A slanted stick man?

  • Horizontal stick man

  • 'My Spirit Dried Up'

  • Drawing of a Glacial Eye

  • 'I'm going to cry'

  • One-eyed smiley

  • Hand

  • Dinosaur

  • 'Empty Heart'

Unused Images

Alongside the images used in the Chocobo World introduction are these concept drawings. The kanji visible in each picture means 'temporary'.

This grid of hex numbers is unused in the normal game. It does appear though as the floor to battle number 4670 in the Girls Debug Room battle scene test.

A further image simply contains handwritten Japanese text. The text translates to:

Unused Areas

To try and visit the areas listed, use the following GameShark codes replacing xxxx with the listed code. Then press all four shoulder buttons during gameplay to activate.

NTSC-U NTSC-J PAL
Fantasy

0048 — Grouped with the debug rooms is this, named testno. It exists in non-JP versions though the text associated with it was not translated. The text seen in this image translates to 'This map can not be entered. Please report this bug.' Trying to enter it crashes the game.

004C — Another one grouped with the debug rooms. It's named test6 in the game files though hidden text in it and the main debug room identify it as Kitase-san's page. Its text has been translated though it also crashes trying to enter it.

00D8 — A bizarre scene in the training centre. Accessible only on Disc 4, the game will crash if you press any buttons other than D-Pad Right, action, or party menu. The bat like black shape in the middle is a rotated Squall sprite and the blobs moving left and right are the relief features (trees, walls) on a scolling copy of a grayscale version of the background.

0149 — This rocky outcrop is where a forced battle against the XATM-092 takes place in the demo, but it is unused in the actual game. Its description in the game files is Timber - TV Screen, and the only text associated with it are the Japanese for 'Test' and 'Battle Battle'.

0283 — A car with an animated background. It's labelled as Winhill - Car and the scene only exists on Disc 2.

02A0 — Overhead shot of some Winhill backstreets only visitable on Disc 2. The room has scripts for Laguna, Kiros & Ward, but only text is 'Test'. When playing, the above car is visible through the houses.

0326 — The back of the arm control room in the D-District prison. There is no associated text or description so this is very much 'what you see is what you get'.


021A — Esthar's presidental palace with a normal sky and blue lighting and an alternate state showing the back of the room as well. In the actual game it is replaced with room 021B, which is identical save for a red sky and purple lights. Its only associated text is untranslated Japanese for 'Test'. It is described as Edea's House - Flower Field and is only visitable on Disc 3.


02CE — Alternate viewpoints for the initial Laguna-Julia cutscene. The game eschews these and the untranslated Japanese text contained within for the angles in room 02CF.


029F — An enlarged shot of Raine's house in Winhill. When playing, the car above is visible through the closed garage doors. Entering and actioning the car displays the 'Test' dialog box. Disc 2 only.

Development Text

Build dates can be found in the FF8DISC*.img archives:

JP US UK

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To do:
See if whatever this is can be displayed. The PC port has the same strings but the function they're passed to contains only a return statement. As that came after this version, it may be enable-able.

Next to the build dates are strings indicative of a debug menu/overlay:

PocketStation

To do:
Detail this stuff.

There is a unique feature which allows the player to download a mini-RPG called Chocobo World to the PocketStation. This allowed the player to collect items and power-up certain Guardian Forces. Although the game was localized, the PocketStation itself was not released outside of Japan, thus making the mini-game inaccessible without importing a PocketStation. This is available in both the Steam re-release of the game and the 2013 re-release of the 2000 PC version.

Oddly enough, the American release's manual has an entire section on Chocobo World! However, it begins with the text:

(*NOTE: Chocobo World requires the PocketStation™ personal game unit, which may not be available for purchase outside Japan.)

Final Fantasy 8 Review

Regional Differences

Some gameplay changes were made when the game was localized:

  • At the Fire Cavern in the Japanese version, the player has to defeat Ifrit and return to the entrance before time runs out. In the English versions, the player just needs to defeat Ifrit to stop the timer.
  • Some Guardian Forces can be re-obtained in Ultimecia Castle if the player missed them. This is not possible in the Japanese version.
  • Torama, Iron Giant, Elnoyle and Behemoth have different HP formulas.
  • Tutorials show up automatically in the game's storyline.

Some censorship was also made when the game was localized:

  • In the original Japanese version, the boss Gerogero's organs were red. The change to blue for the localized versions was probably made because the red makes the organs protruding from the creature look far more real.
  • The Ultimecia Castle's armory has red blood on the wall in the Japanese version, but in the localized versions it has turned green.

Italian PAL version

Hardly a localization change, but the Italian translation differs from its PAL peers in that it got an actual Scan message for the Dummy enemy, and it's nothing less than a note of frustration sneaked in by the translator himself! He apparently knew it wasn't going to show up.

Picture Translation
The Final Fantasy series
NESFinal Fantasy • Final Fantasy II (US Prototype) • Final Fantasy III
Game BoyThe Final Fantasy Legend • Final Fantasy Legend II • Final Fantasy Legend III • Final Fantasy Adventure
SNESFinal Fantasy IV • Final Fantasy V • Final Fantasy VI (US Prototype) • Final Fantasy: Mystic Quest
PlayStationFinal Fantasy IV • Final Fantasy V • Final Fantasy VI • Final Fantasy VII • Final Fantasy VIII • Final Fantasy IX • Final Fantasy Tactics • Ehrgeiz • Chocobo no Fushigina Dungeon • Chocobo's Dungeon 2
PlayStation 2Final Fantasy X (Prototype) • Final Fantasy X-2 • Final Fantasy XII
Game Boy AdvanceFinal Fantasy I & II: Dawn of Souls • Final Fantasy IV Advance • Final Fantasy V Advance • Final Fantasy VI Advance • Final Fantasy Tactics Advance
GameCubeFinal Fantasy Crystal Chronicles
Nintendo DSFinal Fantasy III • Final Fantasy IV • Final Fantasy Fables: Chocobo Tales • Final Fantasy Crystal Chronicles: Ring of Fates • Final Fantasy Crystal Chronicles: Echoes of Time
PlayStation PortableFinal Fantasy Tactics: The War of the Lions • Crisis Core: Final Fantasy VII • Dissidia Final Fantasy • Final Fantasy Type-0
Xbox 360Final Fantasy XIII (Prototype)
PlayStation 3Final Fantasy XIII (Prototype) • Final Fantasy XIII-2
WiiFinal Fantasy Crystal Chronicles: Echoes of Time • Final Fantasy IV: The After Years
Nintendo 3DSTheatrhythm Final Fantasy: Curtain Call
WindowsFinal Fantasy XI • Final Fantasy XIV • Final Fantasy XIV Online: A Realm Reborn (Heavensward) • Final Fantasy XIII (Prototype) • Final Fantasy XV Windows Edition
PlayStation 4Final Fantasy XV • Dissidia: Final Fantasy NT
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